One of the inevitabilities of Victorious (and most other RPGs) is that of player knowledge of the results of tasks. For example, if a hero knows he has a 12+ success rate for a check or save, rolls 17, he knows he made it. Conversely, if he rolled a 3 he knows...
house rules
The Intelligence Check: Part II
I’ve gotten a lot of feedback on the “Intelligence Check” article, which is nice! I will address two of the questions that came up below: Q: What do you do if everyone fails their rolls? As a Genteel Magistrate (GM), I strongly advise that you avoid any ...