Calling in the Cavalry Optional rule for the Victorious RPG We all know that it always happens. It occurs in every sort of crisis, to the point where it’s a trope of the Superhero Genre. The Z-Men face off against the alien Bandersnatch as they attempt to ta...
attribute checks
The Charisma Check
You’ve Got ChaRAZma!: The Charisma Check I’ve always felt Charisma got short shrift as an attribute. Defining Charisma as personal magnetism and a type of willpower is a better way of creating a useful score instead of just physical attractiveness base...
Knockback: The Problem of Momentum
The Problem of Momentum, or Knockback Rules in Victorious Somehow in the whirlwind of the kickstarter and submission of manuscripts and editing, the Knockback rules for Victorious seem to have gone astray. The following will remedy this, and provide something...
The Intelligence Check: or “When do I think of that?”
One of the joys of role playing games (RPGs) in general and Victorious in particular is that you can make characters to play that are unlike you. Perhaps you’re a couch potato; you could create an outdoorsman hunter for your character. Another could play so...