Clockwork Mondays, Week 4

Here it is, our fourth installment of the “Clockwork Mondays”! We continue to take the primary character(s) from the Capes & Clockwork “Superheroes in the Age of Steam” anthologies and posting them here with Victorious game statistics, for your reading pleasure. Feel free to use any or all of them in your home games, and if they sound interesting to you please visit the author pages for each post’s characters and let them know you enjoy their creations. Better yet, head over to Amazon, pick up a copy of Volumes 1 or 2 of the Capes & Clockwork books from Dark Oak Press and leave a review!


Background

Nathaniel “Nate” Vance is a former war veteran that has found himself a new calling in the persona of “The Harrier.” Though The Harrier has no real super-powers — he is not super-fast or super-strong — he does have an above-average strength of will, a steely tenacity and an iron-clad code of ethics. When Nate takes on the persona of The Harrier he is dressed in a stylized form-fitting black and tan flight suit. Worked into the leather of the suit is a pair of articulated wings — fifteen feet of dark brown leather on each arm, veins of fine copper and brass rigging that snap into place and give them stability.  These give Nate the ability to use the winds and sail great distances so that he can track speeding vehicles and fleeing criminals.

His head is entirely encased in a brass colored hawk-beaked helmet with large glossy black eyes. These eye-pieces, what he calls Gessler’s Probability goggles, allow Nate to see into a probability matrix — the myriad paths that branch out from a choice and which path determines the greatest chance for success: “He saw the thirty-eight possible paths he could take from the moment he put on the goggles. He saw the ones that would fail, the ones that would end in stalemate and the one that would lead him straight to Von Kleist and to victory. He knew what to do, when to do it and how long it would take.”

Nate’s weaknesses are those of regular men — he can be knocked out by gasses, shot by guns, stabbed, etc. However Nate, like many heroes, is skilled enough and lucky enough to be just a tad faster, stronger, and more agile so that the times he has been injured severely enough to impair his ability to act have been exceedingly rare.

The Harrier, copyright David J. Fielding
The Harrier, copyright David J. Fielding, art by Cory Gelnett

Nom de Guerre: Harrier
Proper Name: Nathaniel “Nate” Vance
STR: 15 (20 in suit) +1/+4
INT: 13 +1
WIS: 14 +1 (Prime)
CON: 11 (Prime)
DEX: 16 (21 in suit) +2/+4 (Prime)
CHA: 17 +2 (Prime)

Init: +6
Actions: 3 every 2 rounds
AC: 10/20
Hit Points: 31
Level: 4
Alignment: Good
Victory Points: 2

Skills

Firearms – Rank 2
Primes (WIS, CON, DEX, CHA)
Profession: Military Arts
Target

Supernatural Powers

Battlesuit – “Harrier” Aeronautic Panoply – Rank 4
Attribute +10 (when in suit)
Lightning speed – Rank 2
Might d10 (wing buffet)
Super-Movement (Flight) 60 feet

Gadget – “Gessler’s Probability Goggles”
Luck – Rank 4 (seeing probabilities)
Telepathy (prediction of enemy moves only) – Rank 5

Carries a M1911 pistol (Damage: 2d4, 7 shots)

Shortcomings

Dependent Mundane: “Henry Thorne”
Enemy: Criminal gangs
Notorious (Vigilante)
Phobia: Sense of Justice
Watched: ?


David J. Fielding Author Page: The Real Zordon
https://davidjfielding-zordon.com

The Art of Cory “Shonuff” Gelnett Facebook page:
https://www.facebook.com/ShonuffCory/

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