This isn’t Victorious, but it’s Victorian Weirdness™ so it’s close enough. Besides, we small publisher game designers need to stick together! If you help them make it to the $10,000 stretch goal, the Genteel Magistrate will be one of the au...
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NTRPG Con 2022 Victorious session, Part II
Greetings all, long time no see! Sorry about the vast gap of time between these posts, but I fell into Doctor Saturn’s Electric Chronoscope, and it sent me over 2 years into the future. That’s what happened. Really! It’s my story and I’...
Genteel Magistrate at FenCon XVIII
Victorious author Mike Stewart will be a guest at FenCon XVIII this weekend at the Sheraton DFW Airport hotel, 4440 W. John Carpenter Freeway, Irving, TX, September 16-18! You can catch him at various panels throughout the weekend, as well as running a demo of...
The NTRPG Con 2022 Victorious game: Part 1
At the beginning of the session we passed out envelopes to each of the seven players. They were told to open them and look at the 2 playing cards within. If neither were spades or clubs, then they weren’t the killer of the wizard’s fiancé. While they were...
Private Rail Cars for All Occasions
Sorry to all and sundry that I’ve been AWOL, it’s been a rough couple of months at the Genteel Magistrate’s abode, with some deaths in our friends-family circle. To make up for lost time, I’ll point you to a nifty set of private railroad cars, circa 19...
Errata for the Victorious Rulebook
The following isn’t comprehensive, but is based on issues players of the Victorious RPG have brought to my attention. If you’ve noticed any such rules issues that aren’t listed here, please feel free to send them my way or post in the comment...
The Power of the Gods
Much like the fiction that inspired it, different Victorious chronicles have different backgrounds for the “Event” that caused SuperMankind to emerge. Like all GMs, I’ve got my own and it involves ancient gods and magicks stored to defend Earth against a...
“Beat my Roll!”
One of the inevitabilities of Victorious (and most other RPGs) is that of player knowledge of the results of tasks. For example, if a hero knows he has a 12+ success rate for a check or save, rolls 17, he knows he made it. Conversely, if he rolled a 3 he knows...
Time Marches On
It’s probably the historian in me, but one issue I’ve had with running a long-term Victorious chronicle is that of time moving onward. I suppose it’s a problem to any historical RPG, be it Godlike’s World War II, Call of Cthulhu’s 1920s, or Colonial ...