It’s a Kind of Magick

Magick in Victorious: or “It’s Magick, not Magic!” The Victorious RPG is first and foremost a Superhero game with Steampunk elements. As such, a factor that looms large in both super-heroics and the Victorian era alike is the idea of Magic, or “Ma...

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Question and Answer Session Log for Victorious

Hello all,   Dan Davenport over at RPG.net was kind enough to run a 2 hour live chat session where Mike and Elizabeth Stewart could answer questions about the Victorious RPG. We discussed its creation, mechanics, and plans for the future. Dan was also kin...

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Victorious Q&A Friday April 28th

Greetings all, The author of the Victorious RPG Mike Stewart will be participating in a chat room Question & Answer session over the game on Thursday April 20th at 7:30pm Central. You can go to the chat room and ask questions at the following link: http:...

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Power Fatigue List

Greetings all, An insightful gamer asked me about how the Fatigue rules in Victorious work when broken down to specific powers and abilities. To provide examples, I threw together the list below. Please note: There are 3 types of answers here. “Yes” means ...

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Blake’s 7 Victorious: New Skills

Greetings all, The holidays have conspired to delay the classes post for the Blake’s 7 Victorious rules. Well, that and the Victorious short adventure “The Nights Before Christmas” that the wife is busily working on formatting. To give our readers so...

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Where Duty Lies Part 2: The “Prior Engagement” Shortcoming in Victorious

As noted in the previous article (Part I), there are a plethora of situations that can get in the way of heroines battling villainy. The first part dealt with events that can happen to characters regardless of their social or economic stations in life. This ar...

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